January 2022

January 1, 2022

I suppose I should do one of these.

Discipline is hard. I don't know what tempers it. It's certainly not age, at least not for me. The older I get, the more tricks I learn to detour and procrastinate, and the more comfortable I get with simply not doing anything. But the wisdom is that I believe it's okay to not do anything. There's enough people out there doing things.

That's not to say that nothing was done on the past trip around the sun. I got straight-As in my university degree program. I've published a swath of writing that ran the gamut from free verse poetry to creative non-fiction. I livestreamed for 1,763 hours and 23 minutes. I lost 20 kilograms (44 pounds) and regained a ton of muscle mass and cardiovascular stamina. I flirted and broke up with game development. I returned to playing console video games. I managed to avoid catching COVID-19, or if I did I was either immune or so inoculated that I didn't notice.

All in all, a pretty good year.

I fully expect to keep on keepin' on into 2022. Since most of my overall development has fallen into a positive routine, the only resolution I have is that I'd like to read more books, and read fewer tweets. I'd also like to gently ease myself back into some vector of game design and development. I've been cautiously eying 3D modeling and texturing as an avenue that might actually be comfortable for me to drive. One that's not bordered by the black, gnarled and clawing trees that threaten to pull me back into the nightmare of actual gamedev with their thorny, twisted fingers. But all of this is talk, and conjecture, and—as always—I'd rather simply do stuff.


Next: February 2022
Previous: October 2021