February 2011

February 28, 2011

Keith Stuart, a journalist at UK news site The Guardian, reached out and got me involved in a short-lived series called “The Indie Dozen”. This is what appeared regarding me in the introductory article.

Dark Acre

Who is he? Dark Acre is the studio name for lone coder Jack Nilssen. A relative newcomer to game development, he graduated from Vancouver Film School's Game Design program last October: “I left with several complete paper designs, an analog board game, a completed Flash project called Tideturner, a full 80-page design document, several Unreal levels, and a completed Unity game called GRAVITOS.”

What is he doing? I'll let Jack explain. “I’ve got a magnum opus that I’m slowly adding to by developing smaller projects that teach me what I need to know to make the larger one a success. The big one's an inter-galactic space trader that pays homage to games like Star Flight, Star Control and Privateer, with a heavy focus on economics. The current smaller project, an eight-week development, is a puzzle toy that’s helping me practice level design and improving my abilities with the 3D modelling tools.”

Twitter: @DarkAcreJack


(One of the few pieces of actual press from those days. –Ed.)

2011.02.01 – 2011.02.28


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