Keith Stuart, a journalist at UK news site The Guardian, reached out and got me involved in a short-lived series called “The Indie Dozen”. This is what appeared regarding me in the introductory article.
Who is he? Dark Acre is the studio name for lone coder Jack Nilssen. A relative newcomer to game development, he graduated from Vancouver Film School's Game Design program last October: “I left with several complete paper designs, an analog board game, a completed Flash project called Tideturner, a full 80-page design document, several Unreal levels, and a completed Unity game called GRAVITOS.”
What is he doing? I'll let Jack explain. “I’ve got a magnum opus that I’m slowly adding to by developing smaller projects that teach me what I need to know to make the larger one a success. The big one's an inter-galactic space trader that pays homage to games like Star Flight, Star Control and Privateer, with a heavy focus on economics. The current smaller project, an eight-week development, is a puzzle toy that’s helping me practice level design and improving my abilities with the 3D modelling tools.”
Twitter: @DarkAcreJack
(One of the few pieces of actual press from those days. –Ed.)
2011.02.01 – 2011.02.28