First practice of environment production. Based on lessons learned via Unreal Engine Academy. "Related images" board for demonstration purposes only.
I got a little hung up moving forward. I thought too much about the Mood Board distillation, and felt like I needed to add more to the Related Images. There was a side benefit, though: I decided that the environment would be an unused medical cleanroom that got converted to a security station.
I decided to go straight to 3DS Max. The "best practice" is to do a hand-drawn image, but since I'm working alone I figured I might as well skip a few steps. Plus I don't have any sharpened pencils at hand. As a bonus, I learned that 3DS Max has a viewport snapshot function. Furthermore, since I envision the final render of the scene in an orthographic camera view, the use of 3DS Max as a visualization tool can't be understated.
File Name | Placement | Folder | Material Name | Texture Name |
---|---|---|---|---|
SM_Chair_Security | 0,0,0 | Props | MI_Chair_Security | T_Chair_Security_D T_Chair_Security_N T_Chair_Security_M |
SM_Camera_Monitor | ||||
SM_Camera_CCTV | ||||
SM_Desk_Security | ||||
SM_Clock_Wall | ||||
SM_Fire_Extinguisher | ||||
SM_Telephone | ||||
SM_Keyboard | ||||
SM_Mouse | ||||
SM_Computer_Monitor | ||||
SM_Computer_Tower | ||||
SM_Coffee_Mug | ||||
SM_Operating_Manual | ||||
SM_Filing_Cabinet | ||||
SM_Bookcase | ||||
SM_Gun_Rack | ||||
SM_Shotgun | ||||
SM_Ammo_Box | ||||
SM_Standing_Locker | ||||
SM_Lockbox | ||||
SM_Cot | ||||
SM_Wall_Hook | ||||
SM_Coat_Hanger | ||||
SM_Security_Jacket | ||||
SM_Hazmat_Suit | ||||
SM_Alarm_Light |
2021.01.31
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